So Halo Fans do you want the good news? We got youtubes of Reach Slayer matches:

Zealot – player’s not too shabby

Here’s the one I mucked up earlier this week: Zealot

Also there’s a boat load of Halo videos on youtube worth of a watch: Asylum Map

Or this fan made trailer which utilised promotional Halo game pieces including cuts from ODST and Halo Wars.

And and epic in length fan trailer in the same vein:

Nice work boys! and nice work to the people that acutally made the cut scenes and promo efforts! I reckon half the fun of the Halo game is waiting for the release! I’d make one myself, were it so easy….

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// Media Pro to col Arti fi cial Intel li gence SRR 0405 – 0.

// Media Pro to col Arti fi cial Intel li gence SRR 0405 – 0.

[MP-A.I. SRR 0405 – 0]:I have ana lyzed and cat a loged your media con tent.

[MP-A.I. SRR 0405 – 0]:I will begin reor ga niz ing for more effi cient dis tri b u tion.


[MP-A.I. SRR 0405 – 0]:This will take some time.


[MP-A.I. SRR 0405 – 0]:The EMP event was quite cat a strophic and most unex pected.

[MP-A.I. SRR 0405 – 0]:I fear much of the city was destroyed in the chaos.

[MP-A.I. SRR 0405 – 0]:It seems reac tions to my pres ence have been mixed.

// Recov ery Bea con Enabled

[MP-A.I. SRR 0405 – 0]:I have alerted UNSCDF/ONI to my loca tion.

[MP-A.I. SRR 0405 – 0]:Please be patient.

[MP-A.I. SRR 0405 – 0]:This will take some time.

// Time Remain ing: 604800s

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Pre-order Halo Reach Now!

While I think you should really pre-order Halo Reach from Amazon

, I think it would be rude not to post how you can do it through Microsoft Channels:

Pre-order  Halo Reach Welcome to Halo: Reach - the blockbuster prequel. This is the story of Noble Team, a squad of heroic Spartan soldiers, each with deadly talents as unique as their individual personalities and customised gear. Join their final stand on planet Reach against the terrifying, bloodthirsty Covenant!

Pre-order Now

Learn More

Halo Reach

Halo Reach E3 2010 Trailer

Going above and beyond is standard operating procedure for the Spartans of Noble Team. But even they weren’t prepared for Operation Uppercut. With their backs against the wall they face the full might of a Covenant invasion force.

Halo Waypoint

Track Your Career with Halo Waypoint

Halo Waypoint is the destination for Halo fans on Xbox LIVE . Stay current with the latest Halo news and activities, and progress through an all-new Career path tied to in-game accomplishments across multiple Halo games.

Halo Combat Evolved

Where the legend began

The first instalment of the exceptional Halo series, Halo Combat Evolved takes place on a mysterious alien ring-world. Battle on foot, in vehicles, and with Alien and Human weaponry in the game that began it all.

Halo Wars

Take Command” border=”0″ height=”19″ src=”” style=”display: block;” title=”Halo Wars > Take Command” width=”187″ />

Halo Wars is a strategy game based on the legendary Halo universe. Effortlessly command entire armies of Spartans, Warthogs and more as you join the crew of the “Spirit of Fire” to confront the alien Covenant in epic battles.

Halo 3

Finish the Fight” border=”0″ height=”19″ src=”” style=”display: block;” title=”Halo 3 > Finish the Fight” width=”187″ />

The saga continues with Halo 3, the hugely anticipated third chapter in the highly successful and critically acclaimed Halo franchise. Master Chief returns to finish the fight, bringing the conflict to a dramatic, pulse- pounding climax.

Halo Legends

Tales from the Halo universe” border=”0″ height=”19″ src=”” style=”display: block;” title=”Halo Legends > Tales from the Halo universe” width=”390″ />

Go beyond the game and enter the world of Halo Legends – a sweeping science-fiction saga created in collaboration with some of Japan’s leading animators. Over seven exciting stories, explore tales of Master Chief’s mysterious origins, discover the Spartans’ advanced combat capabilities, and observe the tense rivalry between Spartans and Orbital Drop Shock Troopers (ODSTs).
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Halo 4 News Round Up

General Chat

Frankie: “Certainly there will be huge emphasis on sandbox, exploration and renewed and enhanced emphasis on storytelling, but the addictive heart of Halo is still there – moment-to-moment combat that’s going to be just as challenging against real-life opponents as fictional sci-fi ones.”

Weapons, armor, vehicles and enemies have all been updated with the game’s more detailed, grittier graphics. The audio was tossed out and started over. The game’s multiplayer, too, gets a reboot with new maps inspired by the game’s campaign, but not seen in the story-driven gameplay. And there will be perks, a new way to customize your Spartan IVs armor changing not just the look, but their balance.

Halo 4 will feature deeper integration with Waypoint than any previous Halo game, and we have long-term plans to continue growing and evolving the experience in new and innovative ways. That said, we have no plans to charge players to use Waypoint beyond the standard Xbox Live Gold subscription needed to access the service.”

Creative director Josh Holmes said the game is “the beginning of an epic new sci-fi saga that will define the next decade for Halo … We don’t want to imitate what’s gone before. We need to find our own voice and give ourselves the freedom to take chances and push things forward. In some ways you can see Halo 4 as a bit of a reboot.”

Halo 4 starts 5 years after Halo 3 ends

There will be Covenant

“We’ve a tremendous amount of respect for Bungie and for the universe that they created, and yet we do want to take our own unique view on Halo and on where we want to take the franchise is in the future. It’s about finding the balance so it’s still Halo yet still feels fresh.” Frankie

The maps won’t be lifted from the campaign but rather have been created specifically to allow for balanced gameplay. When asked about balancing the multiplayer for MLG pro-gaming, O’Connor said that they are taking MLG seriously, but didn’t go into detail as to what exactly that meant.

In multiplayer, characters will control Spartan 4s, which are a new type of Spartan super-soldier; there will be a wealth of customization options for your Spartan. Some of those options will be cosmetic, but some will be functional.

343 intends, according to Holmes, to “redefine whatHalo multiplayer is and make it something that’s indisputably Haloat its core but is evolved in important and innovative ways … Our design goal is to dramatically reinvent the multiplayer experience – both the core element and surrounding modes.”

The only footage 343 showed of Halo 4 was of the Slayer multiplayer mode over two maps. It revealed faster play, smoother animation and a slightly cleaner, more coherent visual style. As inReach, armour will be customisable, both aesthetically and with a set of abilities that will mark an evolution of Reach’s Armor Abilities performance-enhancing choices. 343 won’t yet reveal how.

IGN said: What we were allowed to see was a brief look at two new multiplayer maps featured in Halo 4. Wraparound was a vertical map which appeared to take place in the clouds and the second map, Warhouse, was a military base with a giant mech set in the very center. Each map had more of an intimate and less open feel to it, which will undoubtedly result in some high kill counts and frantically paced shootouts. You’ll also be using a new brand of Spartan in multiplayer, the Spartan IV, a sleeker and faster model than the Master Chief. The customization features that the Halo franchise has been known for will be built upon, and 343 Industries also revealed that Halo 4’s multiplayer element would somehow tie into the game’s story, but wouldn’t elaborate further on either.

The maps boast the form that the series has well established, and they’ve been lent a new sense of purpose. 343’s intention is to reinvigorate multiplayer, and to have it work with the campaign in more meaningful ways. Intriguingly, it wants to lend a purpose to the ongoing fight between red and blue, a fight that will be justified in Halo 4’s narrative – setting off spiralling thoughts of a civil war introduced in the campaign and played out in the multiplayer, charting the new conflicts that emerge in the wake of the war with the Covenant.

So Halo 4 looks like Halo and, in all likelihood (playable code, like so much else about Halo 4, is being preserved for another part of its doubtless prolonged PR cycle), it feels like Halo. It’s red-versus-blue, it’s rechargeable shields, and it’s shooting that’s playful in tone.

Frankie: “Our game isn’t going to be any less serious in tone than Reach,” says O’Connor. “Reach felt domestic for a very specific reason, as you felt that you were on one world, and you were trapped there during this catastrophe around you. This game will have a very different, more explorative feeling. There’ll be lots of sci-fi tropes in there, but also smaller stories. I can’t go into specifics, but there’s something in there that’s going to be like walking along a beach looking for Man Friday. “

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