odst

To lazy to collect all the ODST Ringtones?

HBO‘s Captain Spanish thought Sadie’s Story, the tale told through Halo 3: ODST

‘s ringing telephones and originally penned by Forth Wall Studios and our very own Joseph Staten (he wrote Contact Harvest), deserved a second look. We couldn’t agree more. Produced by community stalwart and purveyor of all things Halo fan-focused, Louis Wu, and graced with imagery straight from our own archives, Sadie’s Story is now online-enabled.

Click the image below to begin the journey and make sure you navigate to the credits page so you know exactly who to thank when you’re through watching….


Source: Bungie

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Remember ODST?

In preparation for the release, I’ve been reflecting on the previous Halo games – here’s my thoughts on re runs of Halo 3 and CE. Below is my first impression of ODST, I think my comments are still the same a year later. What do you think? I do love how this game had ‘Remember Reach’ graffitied on the walls through out the game and that is now a phrase being used to promote Halo Reach.

the team of ODST soldiers from Halo 3 ODST

So as I did with Halo 3, I went and got my hands on ODST at midnight. I arrived at EB Games early was confronted with lots of teenagers with acne, Lord of the Rings fans and a seriously troubling amount of goatee beards. What singled me out from them? Perhaps it was my mum didn’t drop me off…
So with two bottles of V, and a packet of Twisties I was set to jump in and be a … Helljumper.
Game setting: Heroic, No skulls. Attitude: keen to explore a little, keeping it clean, mostly interested in the story.

The Review:
An interesting opening scene falls way to a very dull start. Walk around Mombassa, find a few things, shoot a few things. The real action of ODST is the vignettes where the Rookie (you) gets to play in the scenes where the Rookie is piecing together traces what has gone on in the past 6 hours. Bungie step up big time in this regard and deliver some remarkably fun set pieces to play. Blowing up bridges, heavy defence scenarios, sniping, strange looking creatures and decent enemy AI means some seriously fun engagments. I did however find wandering through Mombassa slow going and quite dull at times. If I had to call fault on one thing, it’s how Bungie consistently fail to present decent face detail for their human characters in the Halo series.

halo odst battle shot


The music was very different to previous Halo games. There was no cast back to previous Halo themes here. When playing as the Rookie, the music was moody with saxophones. When belting out the pain to attacking Brutes and Hunters the music was punchy.
The plot evolves around a secret mission that is foisted on the Rookie and his team. It’s not explained till the very end why everything is happening and its hardly anything to write home about but it’s nice in its own way. A small payoff at the cut scene following the credit roll will make some fans happy.
Overall I found ODST to be a remarkably solid game. It took me around 8 hours which seemed long enough. Playing through on Legendary will take some patience as there are some tough battle scenarios to run a through and some Libraryesque levels near the end. Playing this game feels like Halo 2 perhaps should have – all the benefits of the bells and whistles of the third with an OK ending. It has big repeat value and the addition of Firefight!
Fans of Halo will probably enjoy this game a fair bit. If you are a noob, I suggest you check out Halo 3 before you try ODST.
P.S. Did anyone figurewhat whvidldshbyjsdo is in reference to yet?
P.P.S Check out the leaked campaign pictures of Halo: Reach

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The Firm inspired ODST?

Just a quick observation – I watched The Firm

last night, it’s still a slick legal thriller. The music was all bluesy piano and at times I thought I was listening to some of the ODST soundtrack. Anyone else had this thought?

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