The Weapons of Halo Reach
The new Halo Reach xbox game is one last chance for the Boys of Bungie to dip their toes into the Halo universe and have a little fun – in a desire to be innovative and ahead of the pack of popular games such as Modern Combat and Gears of War, Bungie appears to be throwing two kitchen sinks into the game – check out the effort that has gone into the ‘sandbox’ of Reach Weapons:
Human based Weapons
Magnum – much loved in CE, much hated in H3
The Magnum will take down a fully shielded player, from start to finish, almost twice as quickly as the DMR will. Bungie have noted there’s some big caveats.
The Magnum gets ‘squirrely’ if you go all out and squeeze off rounds as fast as you possibly can. Real squirrely. Second, the Magnum’s maximum effectiveness is found at short to mid range, fitting snugly between the Assault Rifle and the DMR. And while the DMR may take some extra time to take down a player, at mid to long range, it’s easily the more effective weapon due to its magnified scope and reduced recoil.
Designated Marksmen Rifle
How many shots to take down a Spartan?
Pepper your enemies with bullets at mid range. Bungie have said that “ultimately the choice between the Assault Rifle and the Magnum may come down to personal preference, play style, and the situation you happen to find yourself in.”
The Pro Pipe
The Grenade Launcher, or “Pro Pipe” is also a weapon you’ll want to spend some quality time with. If you point and shoot with a single pull of the trigger, you’ll send an explosive round out into the world. If it hits your target dead on, it will explode. If it bounces, it’ll arm much like a frag and explode after a short spell. It sounds like the player will be able to use this weapon quite tactically compared to say the old Brute Shot.
The Sniper Rifle
The Sniper is perhaps the all time classic Halo weapon if you think of it in terms of spreading across the entire Halo series of games (the Magnum was only awesome in CE). Technically speaking, the SRS99 (more formally Special Applications Rifle, Caliber 14.5 mm, SRS99) is a gas-operated rifle firing 14.5x114mm ammunition. The SRS first entered service with the Army in 2460, because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.
The Focus Rifle
Probably this rifle’s name is going to be the but of many pun based jokes. The focus rifle takes the Sentinel Beam and the old school Beam Rifle and combines the two weapon’s traits for some deliciously deadly peanut butter and chocolate type death dealing action. On other words, pain.
Here we have the plasma repeater. I repeat, it’s a plasma gun. The Repeater is, essentially, the Assault Rifle’s counterpart, but it’s a little too effective for use in campaign. So when you’re in that space, you’ll likely see Elites utilizing the Plasma Rifle you’re already familiar with.
The Plasma Launcher weapon can send a volley of one to four plasma explosives toward your opponent, depending on how long you keep your finger on the trigger. How many rounds you’re prepping is communicated to you through a nifty combination of visual and audio cues. And when you see and hear it coming your way, you need to find some cover. Pronto.
The rounds will track both infantry and vehicles, but don’t freak out, the magnetism is more akin to the Needler than it is the Missile Pod. Vehicles are much easier to hit, given their size, but if you play it right, you can affix an explosive round to some poor sucker’s face. It’s the new sticky bomb!
The Needle Rifle
“The Needle Rifle is the Covenant’s answer to the DMR weapon. It’s a medium-to-long range weapon with powerful anti-shield damage. It’s faster and more accurate than the DMR, but doesn’t have the same stopping power. It’s a Blamite! super-combining weapon (three shots to an unshielded body) that can also score headshots.”
A classic halo weapon – The Type 25 Pistol (or T25 DEP) is more commonly identified as the Plasma Pistol. This small directed energy weapon has two modes of fire: semi-automatic direct and semi-guided AOE. The secondary AOE mode drastically reduces battery life.
It’s important to note the descriptions of these weapons and their operation is based on how Bungie has geared them to work in the forth coming beta test – and as such a liable to be changed by shipping date.