halo 4

Halo 4 announced at E3

Halo 4 has been announced at E3. It’s a new trilology! More details as soon as I can !!!

Here’s some offiicial guff from Waypoint.

“Halo 4 is the next blockbuster installment in the iconic franchise that’s shaped entertainment history and defined a decade of gaming. Set in the aftermath of Halo 3, the Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the universe. Halo 4 is the start of a new trilogy that begins with its release in 2012.”

This is like the best day ever since H3 was announced – a new Halo CE AND Halo 4! Woot!

Here’s the teaser trailer!

Game Informer described the trailer like so: “The video begins with a panicked Cortana yelling for John to wake up. After a minute of frantic pleading, a stasis chamber opens and Master Chief emerges. He is greeted by a ship in its death throes, flames and explosions bursting from every angle. Master Chief activates the thrusters in his boots, allowing him to navigate through the zero gravity environment. This section reminds me of Isaac Clarke’s flight segments through

Dead Space 2

. The video was dark and gorgeous, and seeing Master Chief back in action is a definite treat.”

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Master Chief image from Halo 4 Trailer

Do you need me Cortana?

Here’s the Master Chief about to Re start the Fight in Halo 4!

Also announced today at E3 was a remake of Combat Evolved to be released November this year to celebrate 10 years of Halo.

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Watch them Crawl in Halo 4

This toy box art that’s supposedly for some legit Halo gear reveals two new characters for Halo 4 – The Watcher and The Crawler.

Hardly terrifying names but we’ll see what they get up to – let’s hope they are more interesting than Halo: Reach’s Skirmishers.

Update: So here’s a better picture of the Crawler and The Watcher.

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What is a Promethean Crawler? Halo 4

Promethean Crawler Halo 4

What is a Promethean Crawler? Halo 4

The impressively armed Forerunner machines known as Crawlers represent the most extensive and abundant native enemy on Requiem. Capable of both close-quarters and long-range combat, Crawlers are aggressive quadrupeds, explicitly engineered to ferociously hunt down and eliminate any foreign threats. It is not uncommon to encounter Crawlers in substantial numbers, as most travel in large packs and work together in strategic coordination to bring down enemies by overwhelming them from every conceivable angle.

They represent the most extensive and abundant “native” enemy on Requiem.

Crawlers can be spawned by Watchers, who literally conjure the Crawlers’ raw forms from the material of the planet beneath their four little feet. While Watchers protect Crawlers, Knights treat them as fodder, relentlessly spawning them at a rapid-fire rate. Crawlers act like a skirmishing unit, harassing the player at the Knight’s bidding.

While they often fulfill the role of Promethean fodder, not taking a group of Crawlers seriously would be a mistake as they work together in strategic coordination to overwhelm enemies from every possible direction.

Individual Crawler types include the basic unit, a more heavily armed unit, and a deadly, long-range unit. The heavily armed variant is tougher than the basic unit and is more likely to charge in and melee attack.

LENGTH: 7ft 8in (234.7cm)
WEIGHT: 371lbs (168.3kg)

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What is a Promethean Knight? Halo 4

promethean knight halo 4

What is a Promethean Knight from Halo 4?

Residents of the artificial world of Requiem, Promethean Knights represent the central occupying enemy force, legions of extremely capable combatants with both ancient and mysterious origins. While these Prometheans are significantly different from the legendary Forerunner Warrior-Servants of ages past, these Knights are no less harrowing.

They are fully weaponized, heavily armored bipedal warriors, easily capable of engaging and terminating perceived threats in almost all environments. They are truly lethal creatures, taken lightly only at one’s peril.

HEIGHT: 10ft 1in (308cm)
WEIGHT: 934lbs (423.7kg)

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What is the MJOLNIR GEN2 POWERED ASSAULT ARMOR?

MJOLNIR GEN2 POWERED ASSAULT ARMOR


THIS IS THE MJOLNIR GEN2 POWERED ASSAULT ARMOR

With the addition of SPARTAN-IV super-soldiers into the Office of Naval Intelligence’s expansive military schema, the Materials Group has spearheaded the next generation of Mjolnir Powered Assault Armor, officially dubbed ‘GEN2.’ Now produced by half a dozen military and privately contracted manufacturers, the newest format of ONI’s prodigious armor technology comes with ad hoc modification systems, which, in addition to Armor Abilities, allows for Tactical Packages and Support Upgrades. These enhancements give Spartans the opportunity to improve their combat performance as well as personalize their actions in the field.

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What is a Promethean Watcher? Halo 4

Promethean Watcher Halo 4

What is the Promethean Watcher that’s found in Halo 4?

As the large, flying sentinels of Requiem known as Watchers are typically deployed from the armored carapace of their Knight commanders and exist to provide strategic aerial combat. Hovering high above the battlefield, Watchers not only heal and augment damaged allies but also catch and return incoming ordnance, such as grenades, using a gravity-displacement beam.

Their existence serves to frustrate all opposition, often forcing enemies to engage them directly before dealing with other more immediate Forerunner units.

HEIGHT: 4ft 3in (128.6cm)
WEIGHT: 318lbs (144.2kg)

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What is the Scattershot from Halo 4?

Z-180 Scattershot halo 4


What is the Scattershot from Halo 4?

SCATTERSHOT
DESIGNATION: Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator
MANUFACTURER: Unknown

The Z-180 Scattershot is a prominent Forerunner channel weapon that was used for close-range defense toward the end of their war with the Flood. While practically unstoppable up close, the most remarkable attribute of the Scattershot is its schismatic dispersal effect, drowning confined hard-surfaced interiors with brutal, ricocheting beams of energy.

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New Halo maps release date and official details

February 25th will be the day that Halo gamers will be able to get their hands on three new maps which will cost the standard 800 Microsoft points (which are over priced if you live in New Zealand).
Here’s a video on the making of the maps:

Here’s the official guff explaining the maps and the new game type, Infintity Rumble which sounds quite cool!
Landfall: A shining city under attack…

The world of Tribute is now a graveyard, but its capital was once a bright beacon of commerce among the inner colonies. Fight in the corridors and courtyards of Casbah’s port authority buildings, but don’t stand still too long. Perfect for Infinity Slayer, this small to midsize asymmetrical map offers interiors with sparse cover, which encourages close-range combat, while the exteriors offer long lines of sight to stalk your opponents. Awesome jump routes let players spring around the outside of the map, incidentally offering a perfect view of the city as it is razed by the Covenant’s brutal assault.

Monolith: Adrift in a forgotten asteroid belt…

This monument and many like it were built by the Forerunners after their final victory over the ancient humans. This small map has central man-cannons, short corridors, almost no cover, and open sightlines which make the location great for a mixture of close and mid-range battle. Monolith harkens back to more classic “Halo” arena-based maps, and its symmetry lends nicely to objective-based modes like Capture the Flag. Monolith is an open battlefield; wherever you look, you will witness the ferocious action that only a small and open map can provide.

Skyline: Combat analysts agree…

The rooftop terrain on this new space tether construction site is an ideal training environment for close-quarters infantry combat. This map, perched high above the sights of reconstruction in Cascade’s capital city, is small and symmetrical, perfect for Regicide with a mixture of high and low spaces and plenty of cover. Don’t think cover means you’re safe, however – this map holds explosive fuel cells that can and will wreak havoc in Skyline’s confined spaces, not to mention the long, long drop if you misstep.

New Game Type: Infinity Rumble

Halo 4’s new game type, Infinity Rumble, is exclusive for a limited time to Majestic Map Pack owners and brings a few new twists to the War Games experience. It is a free-for-all game type where you can earn personal ordnance; all special medal and style kills help you earn ordnance faster, and you can also earn assists off of enemy players for even more medal points. You must carefully conserve and use your ordnance at just the right moment, or combine power-ups with power weapons in the race to be first. Every kill, and every death counts in Infinity Rumble, and this is reflected with a slower spawn time in the free-for-all matches.

New Playlists: Majestic Team DLC and Majestic FFA DLC

The Majestic Map Pack also brings two new playlists to the War Games experience:

Majestic FFA DLC (8 players): Majestic FFA is an incredibly intense free-for-all playlist. Players are all alone in this playlist with seven others, vying for first place!
Majestic Team DLC (4 vs. 4): Majestic Team DLC is a 4 vs. 4 playlist that focuses on both team play and tight objective combat.

The new maps will also be integrated into existing Infinity Slayer, Capture the Flag, SWAT, Regicide, Doubles, Team Objective, and Team Throwdown playlists. DLC maps will appear in a playlist if all members of the match have the content purchased or the War Games Map Pass.

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A look at Halo 4’s Longbow map

longbow map halo 4

NAME: LONGBOW
LOCATION: Northern regions of the planet Concord.
DESCRIPTION: Located in the northern polar region of the planet Concord, the frigid climate and unique gravitational conditions provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.
Longbow

From Sidewinder to Containment to Snowbound to Avalanche, Halo has a long multiplayer map history speckled with various virtual snow-filled expanses. That history continues into Halo 4 with Longbow.

The goal of Longbow was to create a playspace that showcases one of our new (and unannounced) game modes. Early in development, 343 considered several options, including making it something like a big Arecibo-type telescope built into a valley.

They experimented with having extremes of Fire and Ice on opposite sides, but ultimately decided a glacier theme fit better with the spectrum of themes from other maps.

343 wanted a big engineering effort that connected to the war or the resources needed for the UNSC, so when looking at the designers’ initial idea for the map from the top, we began thinking of a Y-shape or loop shape that accommodated this single big machine-a magnetic launcher that works on similar principles as a MAC Cannon.
Originally spied here.

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